In the 60s, Marvin Minsky assigned a couple of undergrads to spend the summer programming a computer to use a camera to identify objects in a scene. He figured they’;d have the problem solved by the end of the summer. Half a century later, we’re still working on it.
Been thinking about Skull Kid and Majora’s Mask. The more I think about it, the more I realize what a wonderful game it really is in context of the series. It’s a game about alienation, loneliness and the importance of friendship, and in its own strange way it just may be the saddest and most personal Zelda game.